Interactables
Create firearms, melee weapons, props, and other interactive gameplay objects.
- Built-in hand-pose creation and configuration tools
- Sharp Area component for stabbing and slashing
- Reusable physical interaction setup
BEYONDSANDBOXGet Beyond
THE CREATION LAYER OF BEYOND SANDBOX
RealitySDK gives creators the systems behind Beyond Sandbox—from physical interactables and custom game modes to complete VR worlds.
WHAT YOU CAN BUILD
Start with one interaction, connect it to reusable logic, place it in a custom world, and shape the rules around it.
Gameplay creation
Create firearms, melee weapons, props, and other interactive gameplay objects.
Define custom rules, match flow, teams, data, and spawning behavior.
Use the Reality Gameplay System to build mechanics and reusable gameplay logic.
Systems and logic
Create reusable logic blocks that drive behaviors, rules, and interactions.
Organize features as modular systems that can be enabled or disabled dynamically.
World building
Create custom maps that can support multiple game modes and changing conditions.
Data and runtime
Define structured gameplay properties and expose values that can change at runtime.
Spawn actors dynamically and connect new content to the active game context.
Framework and sessions
Extend base classes and customize the core behavior of your experience.
Manage game sessions, player flow, and the widgets players use to join and play.
UI systems
Create interfaces that live naturally inside the experience.
Sandbox systems
Spawn and manipulate objects at runtime while sharing the same game context.
Performance and platforms
Create for standalone headsets and higher-end PCVR hardware with scalable settings.
THE ENGINE UNDERNEATH
Atlas XR's lightweight, modified Unreal Engine foundation is optimized for standalone VR, PCVR, multiplayer physics, scalable content, and creator-made experiences.

THE VISION
RealitySDK exists to let creators build anything from a focused gameplay mod to a complete VR experience inside one shared multiplayer platform.
Start with the documentation