Following their surroundings.
Gaze tracking helps NPCs look toward what is happening nearby.
BEYONDSANDBOXGet Beyond
BEYOND SANDBOX / CHAPTER 01 — PART 02
A new night. A new crowd. Step inside the nightclub owned by the Southside Street Family.
IN DEVELOPMENT · FIRST LOOK
Enter the clubThe new map
The Vault brings the atmosphere of an LA gang-owned nightclub to Beyond Sandbox. A custom hip-hop tracklist sets the mood while NPCs dance around the club. Explore the dance floor, stop at the bar, head up to the balcony, or step into the lounge.
Neon, sound, and the heart of The Vault.
A different venue, with its own people, history, and loyalties.
An expanded cast
Part 2 adds 11 characters, including the SSF and new NPCs connected to the nightclub environment. The new characters will also be available as player skins.
Meet the SSF and the nightclub cast. Browse the previews, then open a render for a closer look.
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One of the new faces joining the nightclub environment. Coming as an NPC and a player skin in Chapter 1, Part 2.
Character renders · NPCs & player skins
Gaze tracking & blinking
NPCs now track what is happening around them with their eyes. Combined with blinking, these small movements bring more life to their faces and make close-up encounters feel more natural.
Gaze tracking helps NPCs look toward what is happening nearby.
Blinking adds subtle movement that makes characters feel less static.
New items
Cigarettes, joints, gold bars, drug packages, money, a safe, and Molotovs expand the collection of objects coming with Part 2.
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Gold ingots join the collection of objects coming to The Vault.
Asset previews · Not in-game footage
THC & body simulation
The THC effect works with our body simulation, which models organs, the blood system, and how effects develop in the body. The high builds progressively and can combine with other states, including drunkenness.
Restricted areas
New restricted zones can be recognized by certain NPCs. The security guard in the private office, for example, can recognize when you enter an area without authorization. Where you go now matters to the people watching it.
Molotovs & burning effects
Molotovs bring together cloth physics, breakable bottles, and burning liquid. The towel moves with the physics simulation, and when the bottle breaks, the burning liquid spills in a randomized pattern. The impact does not play out the same way every time.
This update also introduces a new burning state for NPCs, extending the fire interactions introduced in Part 1. The Molotov asset render is also included in the item gallery above.
The people behind the club

The Vault belongs to the SSF: a neighborhood-rooted gang built on loyalty, shared history, and local hustles.
Five connected characters bring distinct personalities and voices to the family. Internal conflicts and rivalries with Blacktop Mob and the Road Reapers introduce another part of the world's lore.

CHAPTER 01 / PART 02
The Vault is in development. Follow the roadmap for progress on the map, characters, and systems coming in Part 2.