Preview“I told you to leave.”
BEYONDSANDBOXGet Beyond
BEYOND SANDBOX / CHAPTER 01
Meet friends, play bar games, or start a fight. Brawler's Bar gives every night room to take a different turn.
RELEASE DATE: 27 AUGUST 2026
Enter the barA new visual bar
Chapter 1 raises the visual quality of Beyond Sandbox with a more detailed venue, stronger lighting, and high-quality assets throughout.



NPC life
NPCs can converse, take part in bar activities, react with expressive faces, and transition from social presence to physical confrontation.
Characters show more personality up close.
Motion that does not stop at the skeleton.
Every character can be spawned in the sandbox or selected as a player skin.
PROFESSIONAL VOICE CAST
Preview“I told you to leave.”
Preview“Break his damn legs.”
Preview“Easy there, you don’t have to get that close.”
Bar activities
Pick up a cue or a dart and play together in the bar.
Pick it up and start playing.
New interactables
Chapter 1 fills the bar with objects you can grab and use directly. Many react to impact, break under pressure, or connect to larger gameplay systems.

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Cue sticks can break during a fight, leaving fractured pieces that remain usable as improvised weapons.
Brands of Beyond
These fictional brands are part of the wider Beyond Sandbox universe. They appear throughout Chapter 1 and will return in future locations and chapters, giving the world a shared identity wherever it goes next.
Select a label for a closer look.
Hand-to-hand combat
New fist-fighting and melee behaviors let NPCs punch, defend, push, and turn the entire bar into an improvised combat space.
Reactive systems
Pour a drink. Strike the lighter. Light a cigar. Small actions connect naturally, making the bar feel more alive and believable.
Pour, transfer, consume, refill, and build new interactions around physical liquids.
The combustion system begins with a working lighter and a cigar that burns, forms ash, and changes over time.

Intoxication
Players and NPCs can become intoxicated after drinking. As the effect builds, movement becomes less steady, controls lose precision, and vision starts to distort.

Creator capture
With native LIV support, Chapter 1 becomes a stage for creators. Capture moments worth remembering, turn them into original content, and share the chaos beyond the game.

What's next for RealitySDK
Upcoming RealitySDK upgrades give creators more reactive materials, pressure-driven destruction, and better networked physics.
Spillable liquids, combustible materials, and interactions where one system can set off another.
An improved breaking system responds to pressure for more dynamic, believable destruction.
Improved physics replication keeps dynamic objects, including billiard balls, in sync across multiplayer sessions.

BEYOND SANDBOX / CHAPTER 01 — PART 02
Coming shortly after Brawler's Bar
Part 2 introduces a detailed nightclub location, new NPCs, and additional features shortly after Brawler's Bar.
BEYOND SANDBOX / CHAPTER 01
Brawler's Bar is only the beginning.
RELEASE DATE: 27 AUGUST 2026
Replay the presentation ↑