BEYONDSANDBOXGet Beyond
Brawler's Bar interior with neon lighting, a bar counter, pool table, and lounge seating

BEYOND SANDBOX / CHAPTER 01

Brawler's Bar

Meet friends, play bar games, or start a fight. Brawler's Bar gives every night room to take a different turn.

RELEASE DATE: 27 AUGUST 2026

Enter the bar
Built for Quest 3Games with friendsTools for creators
01

A new visual bar

Built to use the Meta Quest to its fullest.

Chapter 1 raises the visual quality of Beyond Sandbox with a more detailed venue, stronger lighting, and high-quality assets throughout.

Detailed Brawler's Bar pool room
More detail. More presence.Custom materials, lighting, and props bring a new level of visual detail to Beyond Sandbox on Quest 3.
Wide view of the detailed Brawler's Bar interiorBrawler's Bar restroom environment
02

NPC life

The room is alive before the fight starts.

NPCs can converse, take part in bar activities, react with expressive faces, and transition from social presence to physical confrontation.

Morph-target facial expression prototype

Characters show more personality up close.

  • Facial animation and morph-target expression support
  • Conversation and contextual activities

Motion that does not stop at the skeleton.

  • Expanded secondary-motion simulation across the body
  • More natural hair response during movement
  • Refined soft-tissue dynamics for more lifelike characters
Improved character secondary-motion simulation

PROFESSIONAL VOICE CAST

Voices behind the bar.

Professional voice actors give selected characters their own personality through conversations, reactions, and combat lines.
Placeholder portrait of the BarmanPreview
CharacterThe Barman

I told you to leave.

Voice line0:00 / 0:00
Portrait of MikePreview
CharacterMike

Break his damn legs.

Voice line0:00 / 0:00
Portrait of CooperPreview
CharacterCooper

Easy there, you don’t have to get that close.

Voice line0:00 / 0:00
03

Bar activities

Take a break and challenge your friends.

Pick up a cue or a dart and play together in the bar.

Physical multiplayer billiards
Physical multiplayer darts

Pick it up and start playing.

04

New interactables

Everything within reach can change the fight.

Chapter 1 fills the bar with objects you can grab and use directly. Many react to impact, break under pressure, or connect to larger gameplay systems.

Breakable equipmentCue stick variants shown intact and broken

01 / 08

Cue sticks

Cue sticks can break during a fight, leaving fractured pieces that remain usable as improvised weapons.

Brands of Beyond

A world with its own labels.

These fictional brands are part of the wider Beyond Sandbox universe. They appear throughout Chapter 1 and will return in future locations and chapters, giving the world a shared identity wherever it goes next.

Select a label for a closer look.

05

Hand-to-hand combat

NPCs can fight back at close range.

New fist-fighting and melee behaviors let NPCs punch, defend, push, and turn the entire bar into an improvised combat space.

PUNCHBLOCKPUSHIMPROVISE
New NPC hand-to-hand combat moves
06

Reactive systems

The sandbox now reacts.

Pour a drink. Strike the lighter. Light a cigar. Small actions connect naturally, making the bar feel more alive and believable.

A

Liquid simulation

Pour, transfer, consume, refill, and build new interactions around physical liquids.

Physical liquid simulation prototype
B

Combustion

The combustion system begins with a working lighter and a cigar that burns, forms ash, and changes over time.

Combustion system prototype
Cigar combustion and ash material study
07

Intoxication

Drinks now have consequences.

Players and NPCs can become intoxicated after drinking. As the effect builds, movement becomes less steady, controls lose precision, and vision starts to distort.

Reduced mobilityLess precise controlDistorted vision
Player and NPC intoxication prototype
Brawler's Bar social seating area with televisions
08

Shared entertainment

Your friends. Your video. The bar's TV.

Browse YouTube on the in-world television, choose a video, and watch it with everyone in the bar.

BrowseChooseWatch together
09

Creator capture

Built to be played—and shared.

With native LIV support, Chapter 1 becomes a stage for creators. Capture moments worth remembering, turn them into original content, and share the chaos beyond the game.

LIV complete capture solution
10

What's next for RealitySDK

Deeper simulation. Stronger multiplayer.

Upcoming RealitySDK upgrades give creators more reactive materials, pressure-driven destruction, and better networked physics.

01Liquid & combustion systems

Spillable liquids, combustible materials, and interactions where one system can set off another.

02Pressure-aware destruction

An improved breaking system responds to pressure for more dynamic, believable destruction.

03Replicated physics

Improved physics replication keeps dynamic objects, including billiard balls, in sync across multiplayer sessions.

Neon-lit nightclub with a dance floor, stage, lounge seating, and wall displays

BEYOND SANDBOX / CHAPTER 01 — PART 02

Coming shortly after Brawler's Bar

The next night starts at the club.

Part 2 introduces a detailed nightclub location, new NPCs, and additional features shortly after Brawler's Bar.

BEYOND SANDBOX / CHAPTER 01

We're raising the BAR.

PLAY.FIGHT.WATCH.BUILD.

Brawler's Bar is only the beginning.

RELEASE DATE: 27 AUGUST 2026

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